The order of the levels is different in different territories. Since they still wanted a big Donkey Kong on top of the screen, they came up with the plot of Mario capturing him after the events of the first game. They ultimately came up with the idea to make a smaller Donkey Kong in place of Mario who would be the son of Donkey Kong. The change brought about a new hero and drove the narrative in an entirely new direction. He wouldn't be maneuverable on the screen, so a new star was needed. Originally, Miyamoto wanted the new game to star Donkey Kong himself, but there were problems with the character's massive size. The conversation happened around the same time that Nintendo wanted another Donkey Kong coin-op to capitalize on the original's fame, giving Miyamoto the perfect opportunity to further explore his newly established franchise. The process was so far along, with even entire stages conceived, that one of the team members suggested they start working on another video game. His team eventually began fleshing out these concepts, and these designs evolved into something all their own.
#Donkeykong junior full
saves Donkey Kong and the two set off together.ĭuring Donkey Kong's development in 1981, Shigeru Miyamoto's team had come up with several ideas and full complete levels that wouldn't really fit into the game due to the various constraints. The two face off but the building begins to crumble, causing a recreation of Donkey Kong’s climatic scene. escapes them and makes it to Mario’s headquarters. To stop Donkey Kong Jr., Mario unleashes several circus animals, but Donkey Kong Jr. Mario takes his keys and places them in the building he fought Donkey Kong in. However, his son, Donkey Kong Jr., appears and attempts to rescue his father. The game ends when the player loses all of their lives.ĭonkey Kong, after being defeated by Mario, has been entrusted into his care. loses a life when he touches any enemy or projectile, falls too great a distance, touches the water and falls off the bottom of the screen or if the bonus timer counts down to zero. A bonus timer runs throughout each stage, and any points remaining on it are added to the player's score upon completion.ĭK Jr. After a brief cutscene, the player is taken back to the first stage at an increased difficulty.
#Donkeykong junior free
must push six keys into locks on the topmost platform to free Donkey Kong. must reach the key hanging next to his father's cage, whereupon Mario flees while pushing the cage off the screen.
can jump over these enemies while on platforms, switch from one vine/chain/rope to another to dodge them, or knock down pieces of fruit that will destroy every enemy they touch before falling off the bottom of the screen. Enemies include "Snapjaws," which resemble bear traps with eyes bird-like creatures called "Nitpickers," some of which can attack by dropping eggs and "Sparks" which roam across the wiring in one of Mario's hideouts. He can slide down faster by holding only one vine, or climb faster by holding two. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. There are a total of four stages, each with a unique theme. trying to rescue his father from the cage next to Mario Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.Donkey Kong Jr. Once all four levels are cleared, the game levels will start over at a higher difficulty. In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior. Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's father.Īlong the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. was originally released in the arcades in 1982 as a sequel to Donkey Kong.